October 19, 2025

patch

improved path handling for portability

October 18, 2025

patch

fixed a typo in physics

v0.7.9

UI code restructure. Add of host/join game page.

October 17, 2025

October 16, 2025

October 15, 2025

October 12, 2025

clean

Assets restructure

October 11, 2025

debug

FPS UI at screen top right

clean

Fixed imports

October 9, 2025

v0.7.4

Audio thread update

October 7, 2025

v0.7.3

Added input smoothing and fixed car physics

clean

Fixed PyInstaller

October 6, 2025

v0.7.2

Better sound system with new SFX

v0.7.1

Threaded audio system for improved performance

clean

Update sources and remove dev files

clean

Add dependencies for Pillow and NumPy

v0.7.0

New audio system with turbo sound effects

October 3, 2025

v0.6.7

Added M5 car model and AI neural network model

October 2, 2025

v0.6.6

Cam system adjusted

clean

Entire project structure rework

October 1, 2025

patch

Subsurface rect outside surf area → fixed

v0.6.5

Improved camera logic; adjusted scaling method for chunk mode

clean

Better track managing

debug

Chunk system tested on a 12k track map

v0.6.4

slice_map.py to autoslice track map into tiles

v0.6.3

Boundary collisions in chunk map system (v2)

September 30, 2025

v0.6.2

New chunk map system (v1)

v0.6.1

New 64 rotations car assets (car, shadow, headlights)

v0.5.15

Settings update

patch

Settings → fixed

issue

Settings UI and functioning

clean

Use of substage for settings instead of stage

patch

AI cars wasn't being cleared after an error screen → fixed

v0.5.14

Better AI (account for speed)

clean

Split files

v0.5.13

Collisions update; car data visible in AI mode; engine sound update

v0.5.12

New RPM drift system

September 29, 2025

v0.5.11

New engine sound system

v0.5.10

RPM gauges and temporary sounds assets

v0.5.9

Engine RPM (sound system)

v0.5.8

Offline mode

September 28, 2025

clean

Split main.py into multiple files

patch

Detection getting stuck at the track map's end/start points → fixed

patch

AI debug surface (red lines) → fixed

v0.5.7

Settings update

v0.5.6

AI cars now work in multiplayer

v0.5.5

AI mode in settings (player car can autodrive)

v0.5.4

Drift points object (?) and 'N' to spawn AI cars

v0.5.3

New AI and path finding algorithm

v0.4.2/3

UI updates

v0.4.1

New drift detection system; cursor follow mode; better menu buttons

patch

Tire pos & duplicate lines → fixed

v0.3.11

Switch from pygame to pygame-ce

patch

"Leave room" button → fixed

patch

Player username input → fixed

September 27, 2025

patch

Collision system → fixed

patch

Camera clamp → fixed

patch

Tire marks → fixed

issue

Collision system temporary disabled

patch

View fix

v0.3.10

New track map and camera clamp fix

clean

Remove unused assets/ae86/image0031.png

v0.3.9

UI system rework

v0.3.8

New assets (car, shadow and headlights)

v0.3.7

Headlights via pygame functions (todo: switch to images for perf)

v0.3.6

UI menu update

patch

"Leave room" button crashes the game → fixed

v0.3.5

"Leave room" button update

clean

Separate functions

v0.3.4

Button class; quick settings upgrade needed to be adjusted

clean

Separate files; use of constants

September 26, 2025

patch

Zoom clamp crash → fixed

v0.3.3

Camera object for zoom/dezoom

v0.3.2

Controller support; light physics upgrade

v0.3.1

AE86 prototype with 32 rotations

patch

drift_ratio communication → fixed

v0.2.4

Tire marks that fade over time

v0.2.3

Allow higher server tick for better performance and lower latency

v0.2.2

Collisions upgrade

debug

auto_run_game.py to launch 2 instances connecting to the same host

patch

Indentations issue

v0.2.1

Better server

v0.1.5

Physic enhancement; error handling

v0.1.4

Settings in menu; in-game (Esc)

clean

Comments

September 25, 2025

v0.1.3

Better drift detection

patch

Collisions system broken → fixed

v0.1.2

Add of collisions system

v0.1.1

New physic, drift system enhancement

v0.1.0

Pygame init